Demo Feedback Adjustments
First off our team has been honered by the amazingly warm welcome from the GameJolt community. Your responses and support have already made this project worth it. Since GDC has started dieing down a...
View Articlepa1.12.1 Changelog and Fullscreen Support
For those of you looking for fullscreen support. We found some of our UI isn't scaling properly at larger sizes above 1920x1080. That being said you can test it out at the link below. Proper fullscreen...
View ArticleCrafting System Preview
A lot of people have been asking about crafting and what it looks like. We have it fully functioning in the game, but couldn't fit it into the demo due to polishing concerns. Earlier this year I put...
View ArticleFullscreen Release Candidate
We now have a build available with true fullscreen support for any resolution. It should be stable, but want to be extra sure before releasing the web player version and non-Windows builds. You can...
View ArticlePre Alpha 1.13 - Fullscreen
New build now available with fullscreen for native. Full details and changelog at the link below.http://steamcommunity.com/groups/a-dragon-named-coal/discussions/0/611701360836551600/
View ArticlePre Alpha 1.14 - Release Candidate
Release candidate (RC) for A Dragon Named Coal's Pre Alpha is now available. RC means we think it's ready to go live to the masses, but we'd like you to help us check for bugs. If you have a Windows...
View ArticlePre Alpha 1.14 - Officially Released
Version 1.14 has been officially released publicly for Windows, Mac, Linux, and the Web Player. It includes new music, custom input bindings, and a plethora of other updates. You can play it now on our...
View ArticlePre Alpha 2.0 - Progress Update
Been a little while since I've posted a status update. We've been hard at work and have some really cool new features to share. Below you'll find a small sample of the huge number of improvement...
View ArticleTools, Tools, Tools
Lately we’ve been working on a lot of internal tools for ADNC to rapidly roll content. As our previous systems took a long time to edit text, inventory, skills, ect. Full article on tools...
View ArticleDemo Feedback Adjustments
First off our team has been honered by the amazingly warm welcome from the GameJolt community. Your responses and support have already made this project worth it. Since GDC has started dieing down a...
View Articlepa1.12.1 Changelog and Fullscreen Support
For those of you looking for fullscreen support. We found some of our UI isn’t scaling properly at larger sizes above 1920x1080. That being said you can test it out at the link below. Proper fullscreen...
View ArticleCrafting System Preview
A lot of people have been asking about crafting and what it looks like. We have it fully functioning in the game, but couldn’t fit it into the demo due to polishing concerns. Earlier this year I put...
View ArticleFullscreen Release Candidate
We now have a build available with true fullscreen support for any resolution. It should be stable, but want to be extra sure before releasing the web player version and non-Windows builds. You can...
View ArticlePre Alpha 1.13 - Fullscreen
New build now available with fullscreen for native. Full details and changelog at the link below. http://steamcommunity.com/groups/a-dragon-named-coal/discussions/0/611701360836551600/
View ArticlePre Alpha 1.14 - Release Candidate
Release candidate (RC) for A Dragon Named Coal’s Pre Alpha is now available. RC means we think it’s ready to go live to the masses, but we’d like you to help us check for bugs. If you have a Windows...
View ArticlePre Alpha 1.14 - Officially Released
Version 1.14 has been officially released publicly for Windows, Mac, Linux, and the Web Player. It includes new music, custom input bindings, and a plethora of other updates. You can play it now on our...
View ArticlePre Alpha 2.0 - Progress Update
Been a little while since I’ve posted a status update. We’ve been hard at work and have some really cool new features to share. Below you’ll find a small sample of the huge number of improvement...
View ArticleTools, Tools, Tools
Lately we’ve been working on a lot of internal tools for ADNC to rapidly roll content. As our previous systems took a long time to edit text, inventory, skills, ect. Full article on tools...
View ArticleTrailer #1 Now Availabe
https://www.youtube.com/watch?v=ktS52y42hCY We’re excited to share with you our first trailer from A Dragon Named. It covers scenes from the entire game and shows off a variety of story related...
View Article
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